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<title>Tetris Game: CGridSceneNode::SGrid Struct Reference</title>

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   <div id="projectname">Tetris Game
   &#160;<span id="projectnumber">1.0</span>
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   <div id="projectbrief">Test game project created via Irrlicht and Qt</div>
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<a href="#pub-methods">Public Member Functions</a> &#124;
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<div class="title">CGridSceneNode::SGrid Struct Reference</div>  </div>
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<!-- doxytag: class="CGridSceneNode::SGrid" -->
<p><a href="struct_c_grid_scene_node_1_1_s_grid-members.html">List of all members.</a></p>
<table class="memberdecls">
<tr><td colspan="2"><h2><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a07e785eab34b810cd3d401ccc97fec90"></a><!-- doxytag: member="CGridSceneNode::SGrid::SGrid" ref="a07e785eab34b810cd3d401ccc97fec90" args="(const SGrid &amp;other)" -->
&#160;</td><td class="memItemRight" valign="bottom"><b>SGrid</b> (const <a class="el" href="struct_c_grid_scene_node_1_1_s_grid.html">SGrid</a> &amp;other)</td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a646eb521d2121712782a9141fa4a3fb2"></a><!-- doxytag: member="CGridSceneNode::SGrid::operator=" ref="a646eb521d2121712782a9141fa4a3fb2" args="(const SGrid &amp;other)" -->
<a class="el" href="struct_c_grid_scene_node_1_1_s_grid.html">SGrid</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><b>operator=</b> (const <a class="el" href="struct_c_grid_scene_node_1_1_s_grid.html">SGrid</a> &amp;other)</td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="aa591cdfdb6376337834ecd2a2c0e1495"></a><!-- doxytag: member="CGridSceneNode::SGrid::setVisible" ref="aa591cdfdb6376337834ecd2a2c0e1495" args="(bool visible)" -->
void&#160;</td><td class="memItemRight" valign="bottom"><b>setVisible</b> (bool visible)</td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a41e6d15468f2601ad9f750ec769af09e"></a><!-- doxytag: member="CGridSceneNode::SGrid::isVisible" ref="a41e6d15468f2601ad9f750ec769af09e" args="() const " -->
bool&#160;</td><td class="memItemRight" valign="bottom"><b>isVisible</b> () const </td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ad5df9374418bd87ca241e5e77bf74fac"></a><!-- doxytag: member="CGridSceneNode::SGrid::setAlignment" ref="ad5df9374418bd87ca241e5e77bf74fac" args="(EAlign align)" -->
void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_c_grid_scene_node_1_1_s_grid.html#ad5df9374418bd87ca241e5e77bf74fac">setAlignment</a> (EAlign align)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">If size/spacing doesn't have a modulo of 0 we need to align the grid inside the given size. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a5148e6b39509cf06bb0982a879fed027"></a><!-- doxytag: member="CGridSceneNode::SGrid::getAlignment" ref="a5148e6b39509cf06bb0982a879fed027" args="() const " -->
EAlign&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_c_grid_scene_node_1_1_s_grid.html#a5148e6b39509cf06bb0982a879fed027">getAlignment</a> () const </td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">return grid alignment inside space <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="af1abb3bc496d58bc9d3f0846feb04aa2"></a><!-- doxytag: member="CGridSceneNode::SGrid::setSpacing" ref="af1abb3bc496d58bc9d3f0846feb04aa2" args="(irr::f32 newspacing)" -->
void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_c_grid_scene_node_1_1_s_grid.html#af1abb3bc496d58bc9d3f0846feb04aa2">setSpacing</a> (irr::f32 newspacing)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets Spacing. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="adb2f208af283b81745feb33a3ab769fb"></a><!-- doxytag: member="CGridSceneNode::SGrid::getSpacing" ref="adb2f208af283b81745feb33a3ab769fb" args="() const " -->
irr::f32&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_c_grid_scene_node_1_1_s_grid.html#adb2f208af283b81745feb33a3ab769fb">getSpacing</a> () const </td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the Spacing of the grid. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a50ea31624bbdee942df984d92ac63d70"></a><!-- doxytag: member="CGridSceneNode::SGrid::setSize" ref="a50ea31624bbdee942df984d92ac63d70" args="(const irr::core::dimension2df &amp;newsize)" -->
void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_c_grid_scene_node_1_1_s_grid.html#a50ea31624bbdee942df984d92ac63d70">setSize</a> (const irr::core::dimension2df &amp;newsize)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets size. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a9ab48110de9098a7df393a4186afafac"></a><!-- doxytag: member="CGridSceneNode::SGrid::getSize" ref="a9ab48110de9098a7df393a4186afafac" args="() const " -->
const irr::core::dimension2df &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_c_grid_scene_node_1_1_s_grid.html#a9ab48110de9098a7df393a4186afafac">getSize</a> () const </td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the total size of the grid. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a46bd5917998ca5642df7249f11fb3396"></a><!-- doxytag: member="CGridSceneNode::SGrid::setOffset" ref="a46bd5917998ca5642df7249f11fb3396" args="(const irr::core::vector3df &amp;offset)" -->
void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_c_grid_scene_node_1_1_s_grid.html#a46bd5917998ca5642df7249f11fb3396">setOffset</a> (const irr::core::vector3df &amp;offset)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">lines are drawn with some offset <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ae67d5edad6c0166e4cd64d5c574ebb04"></a><!-- doxytag: member="CGridSceneNode::SGrid::getOffset" ref="ae67d5edad6c0166e4cd64d5c574ebb04" args="() const " -->
const irr::core::vector3df &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_c_grid_scene_node_1_1_s_grid.html#ae67d5edad6c0166e4cd64d5c574ebb04">getOffset</a> () const </td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">get line offset <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a237d4821925ce572d8732452cbc552d5"></a><!-- doxytag: member="CGridSceneNode::SGrid::setGridColor" ref="a237d4821925ce572d8732452cbc552d5" args="(irr::video::SColor newcolor)" -->
void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_c_grid_scene_node_1_1_s_grid.html#a237d4821925ce572d8732452cbc552d5">setGridColor</a> (irr::video::SColor newcolor)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Sets the general grid color. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a2e2bb19e107e90731860da168a4148a3"></a><!-- doxytag: member="CGridSceneNode::SGrid::getGridColor" ref="a2e2bb19e107e90731860da168a4148a3" args="() const " -->
irr::video::SColor&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_c_grid_scene_node_1_1_s_grid.html#a2e2bb19e107e90731860da168a4148a3">getGridColor</a> () const </td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns the grid color. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a58f1ffa59b73880086ec383c55d60e58"></a><!-- doxytag: member="CGridSceneNode::SGrid::setMaxRenderDistance" ref="a58f1ffa59b73880086ec383c55d60e58" args="(irr::f32 dist)" -->
void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_c_grid_scene_node_1_1_s_grid.html#a58f1ffa59b73880086ec383c55d60e58">setMaxRenderDistance</a> (irr::f32 dist)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Set the maximal distance the grid can have to the camera to still be rendered. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a7fd53f8a648aeaab995f5726512dd19e"></a><!-- doxytag: member="CGridSceneNode::SGrid::getMaxRenderDistance" ref="a7fd53f8a648aeaab995f5726512dd19e" args="() const " -->
irr::f32&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_c_grid_scene_node_1_1_s_grid.html#a7fd53f8a648aeaab995f5726512dd19e">getMaxRenderDistance</a> () const </td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Get the maximal distance the grid can have to the camera to still be rendered. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ae81ac0514afddfe633ef4779652f658f"></a><!-- doxytag: member="CGridSceneNode::SGrid::setMaterial" ref="ae81ac0514afddfe633ef4779652f658f" args="(const irr::video::SMaterial &amp;newMaterial)" -->
void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_c_grid_scene_node_1_1_s_grid.html#ae81ac0514afddfe633ef4779652f658f">setMaterial</a> (const irr::video::SMaterial &amp;newMaterial)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">Set a new material. <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a3af9ec6b135c4590ce0c48ab2ac273e1"></a><!-- doxytag: member="CGridSceneNode::SGrid::getMaterial" ref="a3af9ec6b135c4590ce0c48ab2ac273e1" args="() const " -->
const irr::video::SMaterial &amp;&#160;</td><td class="memItemRight" valign="bottom"><b>getMaterial</b> () const </td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a04d9dc4ba63fe55b6b95ad627df098f8"></a><!-- doxytag: member="CGridSceneNode::SGrid::getMaterial" ref="a04d9dc4ba63fe55b6b95ad627df098f8" args="()" -->
irr::video::SMaterial &amp;&#160;</td><td class="memItemRight" valign="bottom"><b>getMaterial</b> ()</td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a76598e7aa8094610ac145b25a430caa4"></a><!-- doxytag: member="CGridSceneNode::SGrid::getGridLines" ref="a76598e7aa8094610ac145b25a430caa4" args="(irr::core::array&lt; irr::core::line2df &gt; &amp;lines, const irr::core::matrix4 *transformation=0) const " -->
void&#160;</td><td class="memItemRight" valign="bottom"><b>getGridLines</b> (irr::core::array&lt; irr::core::line2df &gt; &amp;lines, const irr::core::matrix4 *transformation=0) const </td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="aef364a0609ff31e8793ddd625a8dc400"></a><!-- doxytag: member="CGridSceneNode::SGrid::getBoundingBox" ref="aef364a0609ff31e8793ddd625a8dc400" args="() const " -->
const irr::core::aabbox3d<br class="typebreak"/>
&lt; irr::f32 &gt; &amp;&#160;</td><td class="memItemRight" valign="bottom"><b>getBoundingBox</b> () const </td></tr>
<tr><td colspan="2"><h2><a name="pro-methods"></a>
Protected Member Functions</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a23b7d22c00d67695ff5e04d7458910f9"></a><!-- doxytag: member="CGridSceneNode::SGrid::regenerateMesh" ref="a23b7d22c00d67695ff5e04d7458910f9" args="(const CGridSceneNode *const gridNode)" -->
void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="struct_c_grid_scene_node_1_1_s_grid.html#a23b7d22c00d67695ff5e04d7458910f9">regenerateMesh</a> (const <a class="el" href="class_c_grid_scene_node.html">CGridSceneNode</a> *const gridNode)</td></tr>
<tr><td class="mdescLeft">&#160;</td><td class="mdescRight">rebuild the grid <br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a9a917b5797c5003e935dbef2cbc5e32c"></a><!-- doxytag: member="CGridSceneNode::SGrid::setDefaultMaterial" ref="a9a917b5797c5003e935dbef2cbc5e32c" args="()" -->
void&#160;</td><td class="memItemRight" valign="bottom"><b>setDefaultMaterial</b> ()</td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a412f0bd70d42d18450775c1d07e278c2"></a><!-- doxytag: member="CGridSceneNode::SGrid::render" ref="a412f0bd70d42d18450775c1d07e278c2" args="(irr::video::IVideoDriver *driver)" -->
void&#160;</td><td class="memItemRight" valign="bottom"><b>render</b> (irr::video::IVideoDriver *driver)</td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a3d4f23c837d95935e4724b30d40483f5"></a><!-- doxytag: member="CGridSceneNode::SGrid::canUseGridLine" ref="a3d4f23c837d95935e4724b30d40483f5" args="(irr::f32 pos, bool axisX, const CGridSceneNode *const gridNode)" -->
bool&#160;</td><td class="memItemRight" valign="bottom"><b>canUseGridLine</b> (irr::f32 pos, bool axisX, const <a class="el" href="class_c_grid_scene_node.html">CGridSceneNode</a> *const gridNode)</td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a0821aae109f88c068c672b1bebdeaabf"></a><!-- doxytag: member="CGridSceneNode::SGrid::calcGridInside" ref="a0821aae109f88c068c672b1bebdeaabf" args="(irr::core::vector2df &amp;leftTop, irr::core::vector2df &amp;rightBottom) const " -->
void&#160;</td><td class="memItemRight" valign="bottom"><b>calcGridInside</b> (irr::core::vector2df &amp;leftTop, irr::core::vector2df &amp;rightBottom) const </td></tr>
<tr><td colspan="2"><h2><a name="pro-attribs"></a>
Protected Attributes</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ad8b56438ae28d496b12858b90eaa43e4"></a><!-- doxytag: member="CGridSceneNode::SGrid::IsVisible" ref="ad8b56438ae28d496b12858b90eaa43e4" args="" -->
bool&#160;</td><td class="memItemRight" valign="bottom"><b>IsVisible</b></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="adac97db2e0970a140b94b1c60e300cab"></a><!-- doxytag: member="CGridSceneNode::SGrid::Alignment" ref="adac97db2e0970a140b94b1c60e300cab" args="" -->
EAlign&#160;</td><td class="memItemRight" valign="bottom"><b>Alignment</b></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a707202fd36685a0f370474d01dc4b207"></a><!-- doxytag: member="CGridSceneNode::SGrid::Spacing" ref="a707202fd36685a0f370474d01dc4b207" args="" -->
irr::f32&#160;</td><td class="memItemRight" valign="bottom"><b>Spacing</b></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a092c6d9ef26263c5c07613c37442021d"></a><!-- doxytag: member="CGridSceneNode::SGrid::Size" ref="a092c6d9ef26263c5c07613c37442021d" args="" -->
irr::core::dimension2df&#160;</td><td class="memItemRight" valign="bottom"><b>Size</b></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="ac359f36ea33856cebb19e8c6464834d2"></a><!-- doxytag: member="CGridSceneNode::SGrid::Offset" ref="ac359f36ea33856cebb19e8c6464834d2" args="" -->
irr::core::vector3df&#160;</td><td class="memItemRight" valign="bottom"><b>Offset</b></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a7ca099ff8d3ce47f72a2a9073b04cf2d"></a><!-- doxytag: member="CGridSceneNode::SGrid::GridColor" ref="a7ca099ff8d3ce47f72a2a9073b04cf2d" args="" -->
irr::video::SColor&#160;</td><td class="memItemRight" valign="bottom"><b>GridColor</b></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a1ab6850aa27f51185e0132e0f4cb74f8"></a><!-- doxytag: member="CGridSceneNode::SGrid::MaxRenderDist" ref="a1ab6850aa27f51185e0132e0f4cb74f8" args="" -->
irr::f32&#160;</td><td class="memItemRight" valign="bottom"><b>MaxRenderDist</b></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a7a6f6290c00a5bf1477a39d65911f1db"></a><!-- doxytag: member="CGridSceneNode::SGrid::GridDirty" ref="a7a6f6290c00a5bf1477a39d65911f1db" args="" -->
bool&#160;</td><td class="memItemRight" valign="bottom"><b>GridDirty</b></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a022382ef08a804a0814ea2cfd08c3b76"></a><!-- doxytag: member="CGridSceneNode::SGrid::BoundingBoxDirty" ref="a022382ef08a804a0814ea2cfd08c3b76" args="" -->
bool&#160;</td><td class="memItemRight" valign="bottom"><b>BoundingBoxDirty</b></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="af5b7bce94a08b24acd719bc99799d06d"></a><!-- doxytag: member="CGridSceneNode::SGrid::MeshBuffer" ref="af5b7bce94a08b24acd719bc99799d06d" args="" -->
irr::scene::IDynamicMeshBuffer *&#160;</td><td class="memItemRight" valign="bottom"><b>MeshBuffer</b></td></tr>
<tr><td colspan="2"><h2><a name="friends"></a>
Friends</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="anchor" id="a80e4e946e11a85c848cb53724265c358"></a><!-- doxytag: member="CGridSceneNode::SGrid::CGridSceneNode" ref="a80e4e946e11a85c848cb53724265c358" args="" -->
class&#160;</td><td class="memItemRight" valign="bottom"><b>CGridSceneNode</b></td></tr>
</table>
<hr/>The documentation for this struct was generated from the following files:<ul>
<li>/home/hokan/NetBeansProjects/TetrisGame/headers/<a class="el" href="_c_grid_scene_node_8h_source.html">CGridSceneNode.h</a></li>
<li>/home/hokan/NetBeansProjects/TetrisGame/sources/CGridSceneNode.cpp</li>
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